Make Games Your Way
Start in 1995 with one developer and a small office. Develop your first game by choosing its genre, topic, platform, and features, and design its cover.


A studio management tycoon
Create the game of your dreams in this studio management tycoon. Design game covers, lead your team and compete in a living market. Outsell rivals, win Game of the Year, and build the most prestigious game studio in the world.

How it plays
Three simple ideas sit at the center of the career: make games your way, compete with rival studios, and grow the studio that can reach world rank #1.
Start in 1995 with one developer and a small office. Develop your first game by choosing its genre, topic, platform, and features, and design its cover.
Other studios are making games at the same time. They have their own names, logos, and games. Watch them climb the world ranking and try to pass them.
Hire a team, upgrade their computers, and solve problems during development. Move into bigger offices and build your own game engine as the studio grows.
See it play
These loops are captured from the current build: designing a cover, sizing up rival studios, and browsing a late-career Catalog.

There's no recipe that always makes a hit. Follow your own idea, aim for a big crowd, or turn a surprise success into a series.

Keep an eye on what rival studios are making. Launch at the right time, beat the game at the top of the charts, or take back a genre from the studio that passed you.

By 2019, look back at a catalog full of flops, hits, long-running series, and games that became the top sellers in their genres.
Authentic gameplay
These images are captured from the current game build.

Choose the genre, topic, platform, features, and cover that make the game yours.

Named studios climb the world ranking while you plan your next launch.

Hire a team, fill a larger office, and keep every project on the shelf.



One connected career
Make the year's best game, outsell rival studios, and try to build the most prestigious game studio in the world.